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Desort Games

Mobile game FreeBoom - 2D Moba, Arena.

Belarus, Minsk city
Market: Internet and IT, Entertainment, Mobile applications
Stage of the project: Prototype or product is ready

Date of last change: 08.07.2020
Min investment
$  50.000
Show contacts
Total required
$ 150.000
Rating
equalizer из 1000
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Idea

FreeBoom - 2D Moba Arena. A game with extensive features for leveling characters. Using the explosion, lightning fast move around the map. Unique economy inside the battle! Grab the bank of your opponent.

Current Status

The project is in the closed alpha testing phase. At the moment, various utilities for analyzing the audience are connecting , after that game will be open to all users at the beta stage. At the beta stage, a test passage of traffic will be conducted to obtain real metrics.

Market

Target audience: Men aged 16-26 in North / South America, Canada, Australia. The market volume is estimated ~ 10m users and is constantly growing.

Problem or Opportunity

At the moment, there are not many team games on the market in which the selected class matters. In addition, 2D Moba is generally not available on the market.

Solution (product or service)

FreeBoom is an interclass struggle, with the ability to change the class during the battle (this feature is not available on the mobile market), with RPG elements and the economy in battle (this system is not available in all reference games and competitor games).

Competitors

Main competitors:
Brawl Stars
Bullet League
Armajet
Heroes Strike.

Advantages or differentiators

1. Respawn system - an explosion at the respawn site gives great dynamics to the game;
2. The system of classes and the possibility of their change during the match;
3. An extensive system of skills for each class;
4. Local economic system.

Finance

The main source of income is in-game purchases. The game will present a wide selection for purchases: Characters, appearance, their equipment, weapons, materials, Battle Pass. Not much of it will come from advertising, which will be used to increase player rewards.

Business model

The game uses the Free2Play model, i.e. players can play and get gaming experience without payment. To increase the experience, players make in-game purchases. Planned expenses for attraction: $ 0.5-1.5 per player. Planned DARPU - $ 0.02, planned retention: Day 1 - 45%, Day 7 - 20%, Day 30 - 15%.

Money will be spent on

The main objective of this round is to launch the product on Soft Launch. Investments will be aimed at expanding the team and attracting an audience.

Offer for investor


In this round, $ 150,000 is estimated as 15% of the total project profit in the future.

Mentors & Advisors

Risks

Server part. At the moment, a ready-made solution is used - Photon, but for a large number of people you need your own server solution. Therefore, the main task and risk is to find a qualified server side developer.

Incubation/Acceleration programs accomplishment

Participation in Polygon GameLab (https://polygon.by/)

Photos

Photo 1 - Mobile game FreeBoom - 2D Moba, Arena.
Photo 2 - Mobile game FreeBoom - 2D Moba, Arena.
Photo 3 - Mobile game FreeBoom - 2D Moba, Arena.

Product Video

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Idea
Current Status
Market
Problem or Opportunity
Solution (product or service)
Competitors
Advantages or differentiators
Finance
Invested in previous rounds, $
Business model
Money will be spent on
Offer for investor
Team or Management
Mentors & Advisors
Lead investor
Risks
Incubation/Acceleration programs accomplishment
Won the competition and other awards
Invention/Patent
Photos
Product Video